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July 5, 2013
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Urp I haven't updated my journal in a long while...

Recently there was an interview with Watanabe Kenji (the guy who designed Digimon since the beginning) and As'maria (the guy who designed quite a number of X-antibody Digimon; mainly the mechanical-ish ones) regarding Digimon Re: Digitize Decode, which I've put the translation up on tumblr here: garmmy.tumblr.com/post/5469105…

I think it's a really great read, especially for people like me who grew up drawing Digimon! This interview shows some of the processes they went through when designing Digimon, specifically Rusttyrannomon and Titamon. Though maybe there are some typos and stuff because I wrote this up at 3am or something lol.
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:icontheapprenhensivewrit:
Thanks for the translation! :)
I really hope this game comes out of Japan :(
If only we could do something about it...
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:icongarmmon:
Garmmon Jul 7, 2013  Student Filmographer
You're welcome :>
Yeah I hope so too...I've played the PSP version so I probably won't get this again, but it'd be nice to finally get a Digimon game localised after such a long time. 8<
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:iconc-sacred:
Thank you for translating this!! *happy*
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:icongarmmon:
Garmmon Jul 7, 2013  Student Filmographer
You're welcome! :>
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:icongomis:
Gomis Jul 5, 2013  Student Traditional Artist
Wah, thank you so much for translating this Garm! It surely was a really interesting read. <3
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:icongarmmon:
Garmmon Jul 6, 2013  Student Filmographer
No problem, I enjoyed reading it a lot so I really wanted more people to be able to read it as well! 8>
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:icongomis:
Gomis Jul 6, 2013  Student Traditional Artist
You're a noble person, Garm. ;w;
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:icongarmmon:
Garmmon Jul 7, 2013  Student Filmographer
I had to make the Japanese knowledge I have somehow useful, haha. 8D
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:iconcalumtraveler:
CalumTraveler Jul 5, 2013  Student Digital Artist
That's quite informing! :) Very nice to see this kind of thing every now and again!
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:icongarmmon:
Garmmon Jul 6, 2013  Student Filmographer
It's always cool to learn about other designers' thought processes!
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